![]() There’s a fair amount of hard science to keep things grounded and the stakes high, but also no shortage of action-packed spectacle for pure entertainment value. ![]() Now the developers describe their game as a “sci-fi thriller set in an apocalyptic near future” and it’s a good summary. Five years after the lunar colony went dark and Earth was plunged into further environmental and political chaos, this desperate mission launches from a former World Space Agency facility towards the Pearson Spacestation – sitting in geosynchronous orbit above the lunar facilities and connected by a massive space elevator. Deliver us the Moon focuses on a desperate mission to restore an elaborate energy transmission system, responsible for channelling power from 3He reactors on the moon to a resource-depleted Earth. The front end is exposition heavy and confusing, but once you’ve reached the moon and find yourself tinkering around long-abandoned facilities, it settles into a groove. Now one of the best elements of Deliver us the Moon is the storytelling. ![]() That said, I can’t vouch for all potential crash points and, if you had a corrupted auto-save, this patch does not fix it. Based on the opening areas of each chapter, it looks like many of the performance hits are dealt with. Update: The next-gen version received a patch on 21/07 that properly retains your visual mode choice and improves performance in both available modes. Unstable performance and visual glitches I can handle, but multiple crashes to the OS and a corrupted autosave in the final chapter were the last straw. However, the “Next-Gen” patch – already delayed several times – made the experience significantly worse than my first playthrough. I spent the better part of 7-hours reacquainting myself with Deliver us the Moon – savouring its blend of slow-burn storytelling, light puzzling, and action-oriented moments.
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