![]() I used to think there was a limit to how much PC graphics could improve a racing game for anything except the beauty factor. The late-afternoon sun in Dubai can be blinding, and the English fog can actually affect the way you see and plan upcoming corners. The other weather acts as a surprising factor even when it doesn’t affect the track. ![]() Early versions of Project Cars were overly touchy during wet-track conditions, but the final version gets that balance just right, at least versus the dry-track version. Scattered sunbeams aren’t the only things to like about the weather. Project Cars may not be the best racing game ever, but it’s one of the best cloud sims in the genre. They respond to the position of the sun and refract light in real time. Light wispy ones drift by in higher winds, and puffy ones fill the sky in heavier cloud conditions. The clouds alone caused me to stop in the middle of one track to watch them. ![]() The look of the sun on a cloudy day is different than on a partially cloudy one, and fog adds just the right of obscurity to distant objects. Rain not only changes the lighting and reflection on the vehicles, but the drops also splash and run on your windshield. The landscapes shimmer with intricate detail, the dynamic reflections in the hood of your car are mesmerizing, and even the detailed, leather-clad arm of your driver is hard to look away from as you downshift into a turn.īut the weather effects are the best I’ve ever seen in a racing sim, and I’ve driven in almost all of them. The graphics in the PC version of Project Cars are stunning.
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